Welcome to my CG Art Blog. I will be posting my CG Sculptures and Sketches of Daily Digital Painting & Concept Art as well as my 3D Digital Modeling works. Its my on-line Sketchbook really, to help motivate myself and others to keep on practicing!
Wednesday, February 3, 2010
Tuesday, January 5, 2010
Samurai Girl Low Poly Model



Geezz... Long time since I posted. I actually have allot of stuff to post, but not much time now a-days.
Tuesday, November 17, 2009
The Friendly Tree Fairy

This is just a quick sketch I did for my Mac Mini Desktop... thats connected as a media server on a flat panel TV.
Wednesday, October 21, 2009
My Application, I Finished the first version.

I am done with the first version of my application, yeah! It was hard to do all by myself. I had to teach myself a various amounts of different types of code and scripting for the different parts of the application, web, database, mysql, 3D, GUI stuff. I think I spent about 4 months in total.
Tuesday, October 13, 2009
Sketch Long Sword - Concept Character for Sculpture

I sketched this in Photoshop, I usually don't use photoshop for sketching, but wanted to get the hang of it more. I had to make my own custom brushes which took me some time. I will post them here soon.
Saturday, September 19, 2009
SketchBook Mobile - A Sketch Step By Step






Wednesday, September 16, 2009
SketchBook Mobile - A Killer APP
Among all the unusefull apps on the iPhone something magical has happened! SketchBook Mobile was Forge by the team at Autodesk to provide us CG artist with MOBILE POWER! Yeah, you will actually want this app to stay on your iPhone! Its easy on the wallet too, $2.99! A free version is also available with lots of features. But, $2.99 thats nothing for all this enjoyment! Monday, September 7, 2009
Vector Drawing - Free CG Software for the Mac

Pixelmator - Photo Editor and 2D CG software for the Mac Full Snow Leopard Support!
Wednesday, August 19, 2009
Real Time 3D - Mobile Marketing

Here is a sample real-time 3D I made to kinda show off what pre-visualization and interactive would be like real-time. There are desktop downloads too. I am still messing around with the code to make more interactive elements and trying to get the rendering abit better looking. Of course that also depends on the clients video card.
CLICK HERE to Play 3D Demo
Wednesday, July 29, 2009
Code-Red : The Zombie Hunter!

This is one of my latest Mudbox Sculptures, I decided to make an environment and try and tell a little story for the sculpture. I painted the figures textures in mudbox, so they are more my painting style than real looking...
The Process: I stated with a box in Maya, extruded a simple box figure and posed it, Imported into Mudbox and started sculpting. I could not use symmetry because of the pose, which made it more difficult, especially the hands and feet. But was great learning practice. All the clothes where also simple box base meshes I sculpted around the figure. Even the Hair and Eye Lashes where sculpted. The Environment was also texture inside Mudbox. Beds, Chainsaw and little accessories I modeled in Maya. Rendered with Mental Ray
Friday, July 10, 2009
Goth Lolita Japanese Toy Doll - Mudbox and SketchBook Pro

Goth Lolita Japanese Toy Doll, originally uploaded by starrshaw.
The few times I visited Japan I saw the Goth Lolita Fashion. In Tokyo and Osaka and other large citys I have spotted random Goths walking around. My recent trip I did not see but one, but I was in the countryside far away from the cities. I did visit a hobby/toy store and saw a lot of Gothic Lolita Dolls which inspired this artwork. Her head was sculpted in Mudbox from 1 box base mesh imported from Maya and simple imported base meshs for all the accessories. Paint-over was done in SketchBook Pro.
Clay Version:


Tuesday, June 23, 2009
Last Vampire Princess


Here is the Maya Base mesh it was created from. The Sword and Cloth and Sofa were also just simple box models.Last Vampire Princess, originally uploaded by starrshaw.
The Last Vampire Princess was just a practice sculpture of mine, but thought I should spend some time and make little scene with props and render it out in MR. I will leave it up to your imagination what happened to the Vampire Princess and why she is called the Last of her kind!
Base Meshs were all just simple poly boxs exported from Maya and sculpted in Mudbox.
Tuesday, June 16, 2009
SAS Clay Sculpt Actor Who?
SAS Clay Sculpt Actor Who?, originally uploaded by starrshaw.
I did this quick sculpt in about 3 hours, just started from a box and kept on going. Can you guess who this is? :)
Friday, June 12, 2009
Wednesday, May 20, 2009
Wednesday, May 13, 2009
Retopology with Maya and Mudbox - Success

Taking my Mudbox Sculpture (Millions of Polys) with the New Low-res Mesh I Retopology in Maya (2466 Polys - 4532 Tris) I transfer the Low-res mesh UVs unto the Hi-res then transfer the Hi-res normals unto the Low-res mesh. What do you get? A nice looking sculpture mesh that ready for Real-Time Gaming!
Sunday, May 10, 2009
Mudbox Retopology in Maya

After a little learning about ways of low-res retopology, using Maya and making the hi-res mesh live (Imported in from Mudbox) and the "Create Polygon Tool" tools seems supper fast and very flexible! Its just like drawing in ploys, it can't get easier and faster than this, and with complete control of where you want your edge loop topology and how many polygons you would like your mesh to be.
Mr. Thrift Skeleton at Bodies the Exhibition







